How To Make Successful Career in the Video Game industry
At First Know about your background in the industry and how you found your passion for it
I began at the dawn of the games industry in the early Eighties with my own companies making, publishing, distributing and marketing our own games and those of others. Some of the early titles included The Lord Of The Rings, FIFA Soccer and Mortal Kombat, for which I still have a Gold Disc. I’ve now been working with the best people in the fields of performance-driven facial animation and computer vision for the last 15 years. We get to work on many of the best games on the planet. Last year that included God of war, Call of duty, Spider-Man and more. It’s at the very cutting edge of technological achievement.
Know-How Cubic Motion become the leading provider of automated performance-driven facial animation
Cubic Motion employs over 100 people. A decade ago, it began with four. The company’s ethos has always been to provide worldbeating facial animation, products, and services, to put the customer first, and to constantly pioneer. This commitment has resulted in, I think, more performance-driven facial animation passing through our studios than anywhere else in the world.
How Cubic Motion changed the industry
The desire and appetite for believable in-game character quality, experiences and realism are both endless and infinitely knowledgeable. Gamers will settle for no less. Even when it comes to background characters. The most exciting development in the world of facial animation is real-time performance-driven facial animation. Cubic Motion worked on the Siren project with Tencent, Epic and others. This is leading to in-game broadcasts and character creation in real-time, there and then. We can’t say with who yet, but we know that live broadcasts will appear in some first-class groundbreaking games, experiences and live productions in 2020.
How you can bring beloved public figures back to life via hologram Real-time performance-driven animation created with Cubic Motion’s technology allows actors, in conjunction with canned footage, to create a brand-new living and interactive performances of anyone, constantly evolving and different. Think of any live incarnation from any period of time of Marilyn Monroe, David Bowie, Mozart, Gandhi, Queen. An older artist, actor or personality can ‘facially drive’ a younger version of themselves or indeed any character with a face in real-time.
predictions for Cubic Motion will achievement in the next decade
Persona, Cubic Motion’s real-time performance-driven facial animation technology, is getting better and better. The ability to create digital humans with increasing credibility will permeate even more aspects of our lives; real-time CG characters [will be] broadcast into our homes and lives through any and all devices, media, and mediums. [There will be] digital assistants, doctors, nurses, teachers, digital doubles. The quality bar will get set higher for games, live TV productions, films, and all interactive digital experiences.