How To Make Successful Career in the Video Game industry

How To Make Successful Career in the Video Game industry

How To Make Successful Career in the Video Game industry At First Know about your background in the industry and how you found your passion for it I began at the dawn of the games industry in the early Eighties with my own companies making, publishing, distributing and marketing our own games and those of … Read moreHow To Make Successful Career in the Video Game industry

History of Revolutionise the Character Creation Process

History of Revolutionise the Character Creation Process

History of revolutionizing the character creation process How did you come interest For CG I was first introduced to programming as a kid in the early 1980s. I must have been about 12 years old when I built my first simple game in BASIC. It was a blend between Space Invaders and Missile Command, where … Read moreHistory of Revolutionise the Character Creation Process

How TurboSquid has empowered artists by building an accessible library of 3D models

How TurboSquid has empowered artists by building an accessible library of 3D models

How TurboSquid has empowered artists by building an accessible library of 3D models How did TurboSquid start? We were working on TV commercials and 3D plugins in New Orleans in the late Nineties, and we had collected lots of 3D models from various projects. These were taking up hard drive space and we figured there … Read moreHow TurboSquid has empowered artists by building an accessible library of 3D models

Visualising The Future Through Wikihuman Project

Visualising The Future Through Wikihuman Project

Visualizing The Future Through Wikihuman Project How did you discover your passion for Wikihuman I’ve always been passionate about mathematics, especially aspects that called for visualization. In the early Nineties, I felt like computers could finally help me define concepts that would have been impossible to see any other way, so I began using Mathematical … Read moreVisualising The Future Through Wikihuman Project

Level up your character modelling through master Shortcuts

Level up your character modelling through master Shortcuts

Level up your character modeling through master Shortcuts INSERT MULTI MESH BRUSHES Create your own greebles in ZBrush and save them out as IMM (Insert Multi Mesh) brushes so that you can easily access them later. Convert them to NanoMesh brushes and use the NanoMesh feature to add repetitive modeling greebles simultaneously, such as placing … Read moreLevel up your character modelling through master Shortcuts

Useful And Updated Keyboard Shortcut For Zbrush

Useful And Updated Keyboard Shortcut For Zbrush

Useful And Updated Keyboard Shortcut For Zbrush BREAKING DOWN A SCULPT To help with time management and directing your sculpt process, break it into three stages: Main forms (blocking) – the stage when you will look for your overall silhouette. Secondary forms – without breaking the main forms, add more definition inside. Tertiary forms – … Read moreUseful And Updated Keyboard Shortcut For Zbrush

A depth guide to Antique furniture modelling

A depth guide to Antique furniture modelling

A depth guide to Antique furniture modeling The antique store is a massive environment, full of props, furniture and tons of atmosphere like floating dust particles. It’s here where Woody reunites with Bo Peep, while also having to rescue a new member of the toy family, Forky, after facing off against the store’s long-time doll … Read moreA depth guide to Antique furniture modelling